
Dungeon Defiance (Prototype)
Available languages: english / spanish
Dungeon Defiance is a dungeon crawler where you will have to guide your party of adventurers through procedural dungeons with a board game style that includes dice rolling.
Current Project State, PROTOTYPE VERSION, you can try the first version of the game with 4 different levels, some enemies, items and characters to you enjoy a challenging experience.
Let us know if you like this game so we will work on it more!
Updated | 8 days ago |
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 2.5 out of 5 stars (2 total ratings) |
Author | PumpKingGames |
Genre | Role Playing |
Made with | Godot |
Tags | Board Game, Dice, Dicey Dungeons, Dungeon Crawler, Roguelike |
Development log
- Update v01444 days ago
- Update v01350 days ago
- Update v01251 days ago
- Update v01058 days ago
- Arrows to play on mobile59 days ago
Comments
Log in with itch.io to leave a comment.
Beat it first try. It was fun. More different kinds of enemies (that is, abilities that enemies could have to make them different from one another) would be nice.
Great! Maybe we need increment the difficult.. Yes In updated versions we will add more diferent defiances and enemies..
What skills do you think we could add to enemies??
Enemy skill ideas:
Wooo, you have many good ideas! Probably we take some :)
Interesting some for bosses..
We think in a spider that capture in a web your heroes and need some hands or swords to free.
Ty for your ideas!!
below your title before clicking on the game replace 'rogelike' with 'Roguelike'. In the first paragraph remove 'and interesting mechanics.' as it holds no real meaning. paragraph 2 replace 'defiance' with different.
Within the game: on english the fountain exhausted phrase isn't changed
Good observation. Ty!
fountain text fixed!
We're interested in your opinion. Did you enjoy it? Were you able to make it to the end? Is there anything you didn't understand because there was a lack of explanation?
Was really fun especially for a prototype. Really liked the differences between characters. Made it to the end with no deaths so maybe increase difficulty if there's a full release. Understood almost everything cause your tutorial video covered all aspects really well by showing all potential beginner short falls and visual communication was well implemented. I would change the extra movement visual indicators to something like blue or green cause grey makes it look like their empty. If more then 5 die are gained their effects still apply but their not visually shown. Hidden traps are still shown in projected fog of war even though their hidden.
Oh! Ty! We are happy that the game has been well understood!!
"Hidden traps are still shown in projected fog of war even though their hidden."
- We should fix it jeje
We are very grateful for your feedback!!
Fixed! https://pumpkinggames.itch.io/dungeon-defiance/devlog/929470/update-v012
Although one can never be sure do to hidden treasure I suspect the new spikes floor is in the loot table for the stairs key without a way to be destroyed leading to the generation of impossible to clear floors.